Units that cause terror are immune to terror and fear themselves. This unit can cause terror, making its melee target rout for a short time. This unit frightens all enemy units, reducing their leadership when nearby. The Empire's dark guardians do not retreat nor surrender, even when faced with seemingly insurmountable odds. ├ Mountwh2_dlc13_emp_mnt_empire_knights_warhorse_ror_1 ├ Man Entity wh_main_cavalry_rider_standard_blood Land Unit Keywh2_dlc13_emp_cav_empire_knights_ror_1 Main Unit Keywh2_dlc13_emp_cav_empire_knights_ror_1
Unit NameKnights of Morr (Empire Knights)